Ivory Partnaite, The Entity

Ivory Partnaite

New member
STEAM_0:1:147793584

Discord Name: Ivory Partnaite

Character Name: Ivory Partnaite

Ivory Partnaite


"The Entity"




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Status Sheet


Height: 6'5


Weight: 576LBS


Race: Unknown


Build: Ectomorph


Eye Color: Glowing White


Hair Color: None


Physical Status: Athletic


Mental Status: IQ 68 and Sane


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Character Traits & Skills


Copper Body: HP=750 | -%25 Jump/Crawl/Walk Speed | Unable to heal with standard medical equipment
Conductor of Electricity: Water Damage (5Dmg{Second}) | -%50 Swim Speed | +%50 DMG Aquatic Attacks
Conductor of Electricity: Ability to pass electricity threw conducting metals if electrified.
Light Eyes: Access to HL2 Flashlight
Attributes/Skills: ACC 1 CHA 4 CON 7 DEX 2 MAG 1 STR 7
Roll Bonus: Accuracy Act (-45) Charismatic Act (-20) Constitutional Act (+30) Dexterity Act (-25) Magical Act (-45) Strength Act (+30)
Soulless: Immune to soul based things, such as Spiritmancy, Ghosts, Etc.



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Reputation

Misinterpreted
Humanoids/Townsfolk: Unfriendly
Animals/Beasts: Alarming


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Biography
[There was once a humanoid entity made from copper, it appeared by unknown means from a mineshaft. When it appeared a large radiant light was glowing from the entrance, while the miners unloading bags of copper, iron and coal. The miners noticed the light, they quickly rushed and about two minutes of rushing to the point they found a sentient copper being sitting legs crossed against a wall not moving or talking. They interacted with the strange entity in confusion, disbelief and anxiousness. A few minutes in they noticed it was harmless and taught it how to do simple things such as moving, walking and making noises with it's mouth hole. Nothing was told to anyone outside of the mine as it was far from civilization on foot and didn't think to get any sort of guards. After a month it learned English, it learned how to do basic tasks such as mining, walking, running and reading. One incident occurred within the mine and it slipped into a large puddle of water dripping from the roof of the cave, it began to shock and attempted to get out as fast as possible.

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What do you want for your character
Copper Body
: HP=750 | -%25 Jump/Crawl/Walk Speed | Unable to heal with standard medical equipment
Conductor of Electricity: Water Damage (5Dmg{Second}) | -%50 Swim Speed | +%50 DMG Aquatic Attacks
Conductor of Electricity: Ability to pass electricity threw conducting metals if electrified.
Light Eyes: Access to HL2 Flashlight
Attributes/Skills: ACC 1 CHA 4 CON 7 DEX 2 MAG 1 STR 7
Roll Bonus: Accuracy Act (-45) Charismatic Act (-20) Constitutional Act (+30) Dexterity Act (-25) Magical Act (-45) Strength Act (+30)
Soulless: Immune to soul based things, such as Spiritmancy, Ghosts, Etc.

Do you have any specific plans for this character/the things you're applying for?:
Exploration, Electric Attacks, Roleplay, etc.
 

BlackDenim

Founder85
Staff member
accepted

Copper Body: HP=750 | -%25 Jump/Crawl/Walk Speed | Unable to heal with standard medical equipment
We don't use HP values, so however you wanna reasonably roleplay this in application is fine.


Light Eyes: Access to HL2 Flashlight
I'll have to figure this out, I need to turn on flashlight for every char


Attributes/Skills: ACC 1 CHA 4 CON 7 DEX 2 MAG 1 STR 7
Sure thing. You can assign these at start, unless you want these applied on top of your starting stats. Which is also fine, but anything at +7 should be reudced to +5, individual points mean quite a bit here


Roll Bonus: Accuracy Act (-45) Charismatic Act (-20) Constitutional Act (+30) Dexterity Act (-25) Magical Act (-45) Strength Act (+30)
Soulless: Immune to soul based things, such as Spiritmancy, Ghosts, Etc.
I can't really do this primarily because this isn't necessarily how the bonus systems work, and a static modifier bonus of even just +/- 10 points is considered to be an actually decently large modifier bonus, in the way this system works.

So, for now, just consider that the way that any sort of rolling or skill check functions works on top of your stats, andGM's will usually dicatte how you can use a roll bonus... like for example /rpgroll takes a skill and then specifices you can use a modifier, and sometimes depending on what the action actually entails, we'll allow you to use certain stat numbers as +/-modifiers to your roll command.
 

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