Permit Index

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Reiuzi

Staffer
Permits are obtainable from any Imperial official on station or otherwise. All units are authorized to sign and give them out.


Business Permit - 500: Allows a person to operate a business of any type. Access to g flag.

Arms Dealer Permit
Grade 1 - 500 Credits : Ability to sell small blaster pistols. Access to y Flag.
Grade 2 - 2000 Credits: Ability to sell medium arms all up to such as heavy blaster pistols and blaster rifles. Access Y to flag.
Grade 3 -7500 Credits: Ability to sell all up to heavy arms. Access to v Flag.

Vehicle Shop Liscence - 4500 Credits: Ability to repair and restore vehicles of all types; speeders, swoops, starships. Access to repair tool.

Air Vehicle Dealer's Permit - 6500 Credits: Ability to sell aircraft.

Land Vehicle Dealer's Permit - 2500 Credits: Ability to sell land speeders and swoops.

Spacecraft Vehicle Dealer's Permit - 15000 Credits: Ability to sell spacecraft.

Equipment Dealers Permit
Grade 1 - 500 Credits: Ability to sell basic hardware. Access to f flag.
Grade 2 - 4000 Credits: Ability to sell better hardware. Access to F flag.
Grade 3 - 9000 Credits: Ability to sell exotic hardware.

Junkers Permit - 500 Credits: Ability to junk and recycle droid and craft products and sell it.

Medical Liscence - 5000 Credits: Ability to operate on people.

Resource Gathering Operation Permit - 25000 Credits: Ability to gain resources to produce objects. Passive income = 1000 Credits per week.

Cargo Transport Permit - 500 Credits: Ownership of one cargo transport.

Starfighter Permit - 5000 Credits: Ownership of one starfighter.

Freighter Permit - 750 Credits: Ownership of one freighter.

Landspeeder Permit - 200: Ownership of one land speeder or swoop.
 

Reiuzi

Staffer
Armor Permit
Grade 1 does not exist. Anyone can wear light armor.
Grade 2 - 4000 Credits: Ability to wear full medium armor.
Grade 3 - 7500: Ability to wear heavy armor.

Weapons Permit
Grade 1 - 700 Credits: Ability to carry small arms openly, and legally
Grade 2 - 4000 Credits: Ability to carry heavy blaster pistols, carbines and small firearms, legally.
Grade 3 - 10000 Credits: Ability to may carry, open or under concealment any munition legally.

Bounty Hunter's Liscence - 4000 Credits: Entry into the Bounty Hunter's Guild and the Bounty ventures. Payouts between 25k-50k per bounty.
Requires test from the Bounty Hunter's Guild and background check. Character may be PK'ed during tests.

Imperial Peacekeeper's Certification - 1000 Credits: Bounty Hunter's who are permanently contracted with the Galactic Empire as an auxiliary.

Droid Repair Permit - 500 Credits: Ability to repair and upgrade droids.

InterGalactic Banking Clan Banker's Permit - 1000 Credits: Ability to operate an official IGBC bank.

Mercenary Business Permit - 1000 Credits: Ability to be a gun for hire or own a business of guns for hire.

Slaver's Permit - 10000 Credits: Ability to capture and sell sentient lifeforms that are outside Imperial rule.

Partnership Certification - Upgrades to Resource Gathering Operation Permit. Gained via events.
Kuat Drive Yards - Additional 4000 credits a week. Access to Kuat Drive Yards in character. Access to Imperial Logistics and Supply.
Santhe/Sienar Technologies - Additional 3000 credits a week. Access to Lianna. Access to TIE schematics.
TaggeCo - Additional 1000 credits a week. Access to exclusive swoops, droids and starcraft.
 
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